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Nov
23
goodbye.jpg
by zaxome at 10:54 PM
(395 Views / 0 Likes)
2 Comments
Sadly, this is an announcement that in a few days the Nimania server will be shutting down. Since going online over 5½ years ago, Nimania has had a good run, but it’s time for me to say goodbye. The community has dwindled in recent months (as has the Minecraft community as a whole), but this is natural as people move on to other things. Developing and coding Nimania has been a hobby for me, and it’s been a lot of fun, but it’s time for me to move on to other things also. This is mainly due to the low amount of players that currently play in the server, it does not justify paying $45 a month in rent for the server in addition to hosting costs, managing the server (and website) is taking a lot of my free time that I would rather use it to actually play Minecraft or some other game.

For those of you that have read "The History of Nimania" post you know how hard it is for me to close the server. However there...
Oct
31
by zaxome at 5:33 AM
(591 Views / 3 Likes)
6 Comments
Hi everyone, I wanted to write this post a few weeks ago but never found the time to do so. I had to make sure the server was clear of any bugs or other issues before I took the time write this (thank you for posting bug report by the way, it has been very helpful and improved the server). Sometimes people ask me how old Nimania is or if there are regular resets, the answer to the first question is not a simple one. This will answer any questions you might have of the server.

In 2010 I found out about a game called Minecraft from my (at the time) best friend and cousin 'littlegangster' aka 'jrperdomo' (mc usernames). I saw an AD of the game before he told me about it but I thought it was too complicated to play (I mean, how am I supposed to craft a sword, in what order do I place the blocks? What is crafting anyway?) at the time this was all new so I did not see the fun in it at first. After about a month when littleganster told me about the game I decided to try it out and really...